Yorkshire have signed Jake Lehmann, son of the Australian coach Darren, for the remainder of the 2016 Specsavers County Championship season.Lehmann junior, one of Australias most up-and-coming batsmen, now has the chance to tread in the footsteps of his father, the most popular overseas player to wear the White Rose, as Yorkshire chase a hat-trick of Championship titles.He joins Yorkshire ahead of a key period of Championship action, the first of six remaining games getting underway at Old Trafford on Saturday when the White Rose take on rivals Lancashire.He also has the added appeal of a British passport.After the completion of Australia As match against South Africa in Townsville, he is due to leave Australia on Wednesday and should arrive in time to play in that four-day match.Yorkshire moved swiftly to secure the services of the South Australia and Adelaide Strikers man after the departure of Travis Head on Sunday. Head, 22, was called up earlier than expected after winning selection for Australias ODI series in Sri Lanka and has left the Club with immediate effect.Heads departure to Sri Lanka in time for the final Test, where he will train and assimilate into the dressing room, but play no active part, has left Yorkshire in the lurch for their NatWest T20 Blast quarter-final against Glamorgan in Cardiff on Thursday.Even if Lehmann could have arrived in time, ECB regulations prevent the signing of overseas players in the later stages of both one-day competitions to seek to prevent counties strengthening with gun players for the final stages.Arguably, however, the policy shows scant understanding of realities in which overseas players come and go in country cricket with alarming regularity. Injuries occur, contracts are won, promises are broken, honest intentions fail to come to fruition and by limiting a countys ability to respond to events, the ECB is essentially creating a lottery.As well as Yorkshire facing Glamorgan without Head - as well as four absent Englansd stars - Middlesex must cope without a replacement for Brendon McCullum against Northamptomshire because he needs a back operation.Yorkshires head coach Jason Gillespie nevertheless has used his friendship with Lehmann senior and involvement with South Australia to broker a quick deal which will sustain Yorkshire in the Championship.Getting a player of quality is always difficult at this stage of the season, but were delighted to secure the services of Jake, he said.Things happened pretty quickly, triggered by Travis being called into the Australia squad and hopefully he goes on to get a game. Cricket Australia were fantastic to deal with and coordinating with South Australia went fantastically well and we were able to arrange for Jake to come over.Hes a great kid, gives the ball a whack and has shown good nous and awareness. Having worked with him at the Strikers hell fit in to the changing room too, as all our players do. I just hope that he has a good time with us, enjoys himself and contributes to some good wins for Yorkshire.Darren Lehmann represented Yorkshire as an overseas player for a decade from 1997, his weight of runs and laconic, easy-going nature making him comfortably the most successful overseas player to represent the club since the members first voted to allow overseas players in 1992.In all, he scored 8871 runs at an average of 68.76. In 2001 he helped Yorkshire to their first County Championship title since 1968. His top score of 339 against Durham in 2006 during his final game for the club enabled Yorkshire to avoid relegation by a point. 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A two-mana 2/2 needs to have a good effect to see any play outside of Arena, but I think this is a good one in decks that use a lot of weapons (if you dont, you obviously wouldnt use Hobart). When you get this card off on turn two -- sometimes you dont have a Fiery Win Axe in your hand -- youre making those two weapons into 4/2s, starting your Gorehowl with 8 attack, or making a 4/4 Fools Bane. A dead card late in the game, but most low-mana cards are, even some terrific ones like Zombie Chow. Main downside for Hobart is that hes not as good in Pirate decks, which will play a lot of Rusty Hooks and the Aggro Pirate Warrior may just be a better deck (its looking good so far) than a low-curve midrange that would get the most from Hobart. But hell be around until 2018.Priest got most of the Dragon love in this expansion, but Wrathion fits into Dragon decks of any class as a source of high-potential card draw. Even if you draw just one card, the worst-case scenario for this card, assuming a drawn card is worth 1.5 mana, a 4.5-mana, 4/5 with taunt is hardly a disaster. Draw two or three or even more cards and this card is a value god. And since youre playing it at six mana, you should be able to play most cards you play fairly quickly.Genzo, the Shark fits the role of Jeeves, which got you up to three cards at the end of your turn (and your opponent after their turn). Though with a better statline at 5/4, the conditions make this a much worse card. You could play Jeeves in a situation in which you would definitely get three cards. You could choose to play Jeeves in a situation in which your opponent never got the card draw. But you cant do that with Genzo. If you get cards, so does your opponent, and while you can run a specific, aggressive deck that needs your cards refilled, odds are youll also give your opponent the answer they need. Too often, this is just nothing more than a volatile generic 5/4, which isnt good enough.Naga Corsair is essentially a slightly worse Captain Greenskin (he gives you +1 durability as well) thats slightly less expensive (Greenskin is a five-mana card). While thats typically not-so-good, Aggro Pirate Warrior actually has enough tools these days to be a quality deck, at least until people cut some of the greed out of the new Gadgetzan archetypes to deal better with aggressive decks like that. Its a fine choice though right now.Like Naga Corsair, Public Defender needs a particular deck archetype to exist and be playable. Bolster Warrior kind of hangs just on the edge of competitiveness, but with so many good Warrior decks, its hard to see this card deserving much play. If you wanted a two-mana 0/7 that really stalls the game, you should be playing Doomsayer.Ancient of Blossoms has an interesting statline, the first card ever printed with a 3/8 line. But even with the taunt, its not as hardy as the Sunwalker for the same cost, the divine shield and additional health making the Sunwalker a more active simple stalling card. Arena only.Defias Cleaner gives a Silence, but its a conditional one that seems primarily targeted to dealing with Sylvanas Windrunner, a 5/5 with the Deathrattle of taking one of your minions. Thats a little too niche a use, 5/7 isnt a good statline for a six-mana card that doesnt do much otherwise, and if you want a silence minion, youll prefer Spellbreaker to this. Toshley was a 5/6 that gave you two spare parts, which had wider utility, but that card was barely on the edge of the meta. Maybe if we get a Ninja expansion and this gets some kind of Ninja synergy (ninergy?) this might see play outside Arena.Smugglers Crate wants to have a home in an aggressive, beast-focused handbuff hunter. While that deck is possible thanks to very powerful cards like Dispatch Kodo and Rat Pack, giving a random beast +2/+2 just isnt good enough. While one-mana cards are rarely good late game (there are a few exceptions) this one is just a dead draw far too often for a meh effect. Just not good enough for Hunter handbuff.Alleycat on the other hand, at least puts two tokens on the board that can either take out a two-mana 3/2 together, or go face. Sure, a Mage or Druid can ping these out with the hero power, but would you really be upset if they spent two mana to take out half of a one-mana card? SSlightly more utility than Fiery Bat and will see play in Hunter.ddddddddddddPlus, the internet loves cats.Hunters, even a deck built around the concept, can only fit so many secrets in before the deck collapses. How does a Hunter fill in Hidden Cache? Freezing Trap, Explosive Trap, Bear Trap, Snake Trap, and Cat Trick all are more impactful to the typical Hunter win condition, so which ones would you cut for Hidden Cache? Im not sure this card would even see play if it gave +3/+3 instead of +2/+2.Weasel Tunneler isnt a good card, but its a lot of fun for a very important reason. One of the things that Blizzard has generally shied away from is cards that actually mess up your opponents deck. Sure, you could place a Mine from an Iron Juggernaut or Ambushes from Beneath the Grounds, or give them an Excavated Evil that they may not have much use for. But in the case of the first two, they still drew a card anyway and Excavated Evil has some serious board uses, so you couldnt really cause serious disruption to your opponents plans other than an annoyance. Here, you give them a card that theyll actually hate to draw. We need more cards like this. This card isnt powerful enough to see play on its own, but I hope Blizzard prints more cards like these, which represent counterplay in a way few other cards can.Here we see Blizzards continual struggle to make Freeze synergy a thing, something we mostly only see in Freeze Mage, which can use combinations like Frost Nova/Doomsayer and Ice Bolt/Ice Lance to clear the board and burst down the opponent, respectively. Outside of that, there just havent been enough Freeze mechanics and they just havent been good enough to get much traction. Freezing Potion and Cryomancer dont change that.Freezing a single target is a niche kind of effect that you like to Discover more than you actually want to choose to put it in your deck and draw it. Even at zero mana, I cant see this being included in even a Reno-type Freeze Mage and even then its up-for-debate whether it can make that cut. The Cryomancer just isnt good enough when you get that Freeze Mage. Cards like that you want a really good dream scenario and +2/+2 isnt one of them.Greater Arcane Missiles is nine damage for seven mana, but really awkward damage. Generally speaking, when youre doing this much damage, you want to be doing it for a purpose and the random nature of this card makes it difficult to work as a board clear. And with the random damage going off in chunks of three, youll just end up wasting damage on token-filled boards by doing three damage to minions with just one or two health remaining. Yeah, you can set up a clear board and do nine damage to the face, but if a mage can set that up, theyve probably already won.There are a lot of tools to make a Demon Renolock-type deck, but Crystalweaver really wants a low-mana curved Demon deck, maybe a Demon Zoo to get maximum value. You can picture a dream in which you have a Flame Imp, a Malchezaars Imp, a Voidwalker, and an Imp Gang Boss on the board. Or a huge Forbidden Ritual. In those cases, you can see Crystalweaver being an insane Demon-based Power of the Wild. But as any Zoo player can tell you, if you already have all these things on the board unanswered, youre going to win anyway. So in a lot of cases it becomes a win-more card, but its an OK one thats worth exploring, at least. A solid Arena card, however.Kabal Trafficker probably comes too late and without enough instant board effect to really be playable in a Zoo deck, so youd have to look more at late-game Renolock-type decks. Is a random Demon really good enough to play a 6/6 with no immediate impact in Renolock? Id say no, the Warlock can already draw cards at will and a Renolock will typically not be top decking. A better card than Sense Demons, which draws two Demons from your deck one-time for three mana, but pretty much anything in the games better than Sense Demons.The problem with Krul the Unshackled is that you need a lot of Demons in your Renolock to make this card good. A typical Renolock is going to have a lot more than just Demons, so to make this card shine, youll have to remove many of the cards that make Renolock work and replace them with lesser Demons. Sure, you can drop your big Demons in a crazy turn, but why werent you playing them already? At best, this card is for Wild, when you get a few more demons like MalGanis that actually matter.This article is part of a series analyzing the cards in the Mean Streets of Gadgetzan Hearthstone expansion. For more, see part 1, part 2, part 3, part 4, part 5, part 6, part 7, part 8 and part 9. ' ' '